暗黑破壞神2 毒符的選用(d2x version 1.10s)

《暗黑破壞神2 重製版》攻略專題

攻略專題

1.10 里魔法傷害降低(Magic Damage Reduced by, MDR)屬性的改變對每幀傷害法術(Frame-Based Attacks, FBA)的影響

作者:Jarulf
編者:Tommi Gustafsson
譯者:Pansesus

Blizzard在1.10里對魔法傷害降低(MDR)屬性做了修改,降低了其對像火牆(Fire Wall)這樣特定的持續性攻擊法術(按每幀傷害計算的法術)的影響。Blizzard很清楚MDA能夠將FBA的傷害值降得很低,因此,他們將原來按每幀計算的作用效果改為了按每秒計算的作用效果。在很多情況下,這意味著MDR的傷害降低效果只有1.09時的1/25,下面列出來的法術都適用於這一改變。

攻擊方式 MDR的改變(對1.09而言) MPQ文件內名稱

Arctic Blast
極地冰暴,德魯伊 1/25 ArcticBlast1

Armageddon Fire
末日審判的火焰傷害,德魯伊 1/25 ArmageddonFire

Armageddon Fire
末日審判的火焰傷害,超級菠蘿 1/25 DiabloGeddonFire

Fire Cloud
Viper(那些會Charge的蛇)的火雲 1/25 Viper_FireCloud

Firestorm, Diablo
菠蘿的火風暴(帶拐彎的火焰) 1/25 DiabWall

Firestorm, Druid
德魯伊的火風暴 1/25 FireStorm

Firewall, Countess
女伯爵的火牆 1/25 CountessFirewall

Firewall, Sorceress
女巫的火牆 1/25 Firewall

Firewall, Vampire
吸血鬼的火牆 1/25 VampireFirewall

Immolation Arrow Fire, Amazon
犧牲之箭的火焰傷害 1/25 ImmolationFire

Inferno, Megademon
大惡魔(火豬)的地獄火 2/25 MegademonInferno

Inferno, Fetish
剝皮祭司的地獄火 2/25 FetishInferno1

Inferno, Sorceress
女巫的地獄火 2/25 InfernoFlame1

Lightning Breath of Death, Diablo
菠蘿的紅色閃電 2/25 DiabLight

Meteor Fire, Catapult
投石車的隕石火焰傷害 1/25 CapapultMeteorFire

Meteor Fire, Sorceress
女巫的隕石火焰傷害 1/25 MeteorFire

Meteor Fire, Vampire
吸血鬼的隕石火焰傷害 1/25 VampireMeteorFire

Molten Boulder Fire, Druid
德魯伊的熔漿巨岩火焰傷害 1/25 MoltenBoulderFirePath

Wake of Fire, Assassin
刺客的火焰復生 5/25 Wake of Destruction maker
Wake of Destruction

Wake of Inferno, Assassin
刺客的復生獄火 2/25 Inferno Sentry 1

准確地說,1/25實際上是41/1024,2/25是82/1024,以此類推
所有的比值是1.10里效果與1.09里效果之比

火牆的三幀問題
火牆的計算比較特殊,它的傷害被分為三幀,三幀同時開始計算傷害。這句話的意思是,火牆每一幀造成的傷害可以被等分為三次不同的火焰傷害,每幀造成的傷害是三次傷害之和。因此,MDR對火牆傷害降低的真正數值是其表面數值的3倍。

譯者對FBA的解釋
許多傷害性法術是有持續時間的,如火牆和地獄火。它們的傷害計算方式比較特殊,是按每幀(Frame)造成的傷害來計算的。在1.09里,MDR對這些法術的作用方式也是按降低每幀的傷害來計算的。舉個例子,如果火牆每秒能造成20點的傷害,而你的角色的MDR是10,且火牆持續時間是20幀,那你所遭受的傷害是(20-10)x 20=200而不是20 x 20 – 10=390。

下面是原文

Magic Damage Reduction Modification vs. Frame-Based Attacks

What’s the deal?
Blizzard has implemented a modifier, which reduces the protective effect of Magic Damage Reduced by X (MDR) against certain continuous attacks (i.e. frame-based attacks), such as Firewall. Blizzard apparently thought that MDR was too powerful against frame-based attacks, and consequently, they reduced its effect as if it was applied once each second instead of once each frame. In many cases, this means that the effect MDR is effectively cut to one-25th. The attacks listed in the table below have MDR modifiers.
MDR Modifiers Attack MDR Modifier* MPQ Name
Arctic Blast, Druid 1/25
ArcticBlast1
Armageddon Fire, Druid 1/25
ArmageddonFire
Armageddon Fire, Diablo 1/25
DiabloGeddonFire
Fire Cloud, Viper 1/25
Viper_FireCloud
Firestorm, Diablo (twisting fire lines) 1/25
DiabWall
Firestorm, Druid 1/25
FireStorm
Firewall, Countess 1/25
CountessFirewall
Firewall, Sorceress 1/25
Firewall
Firewall, Vampire 1/25
VampireFirewall
Immolation Arrow Fire, Amazon 1/25
ImmolationFire
Inferno, Megademon 2/25
MegademonInferno
Inferno, Fetish 2/25
FetishInferno1
Inferno, Sorceress 2/25
InfernoFlame1
Lightning Breath of Death, Diablo 2/25
DiabLight
Meteor Fire, Catapult 1/25
CapapultMeteorFire
Meteor Fire, Sorceress 1/25
MeteorFire
Meteor Fire, Vampire 1/25
VampireMeteorFire
Molten Boulder Fire, Druid 1/25
MoltenBoulderFirePath
Wake of Fire, Assassin 5/25
Wake of Destruction maker, Wake of Destruction
Wake of Inferno, Assassin 2/25
Inferno Sentry 1

*) Due to precision, 1/25 is actually 41/1024. Similarly 2/25 is really 82/1024, etc.

Three Flames of Firewall
The damage of firewall attacks is dealt by three flames that hit the target at the same time. Each flame is a separate attack and hence MDR is applied 3 times. Thus, MDR effectively functions at triple normal power against firewalls.
 


作者:佚名暗黑破壞神2 毒符的選用(d2x version 1.10s)

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